Project 3 - Modeling and Prototyping
I started out modeling the astronaut in blender using the references I drew. The model is composed mostly of simple shapes - spheres and cylinders - scaled and combined together. The hands and feet required more editing, using Blenders vertex, edge, and face editing tools, as well as extrusions and loop cuts to make more complex shapes. I started out just making the shape of the body, then later worked on each piece individually hollowing it out and adding any internal structures. My first 3D model of the astronaut was very simple, I just wanted to start printing quickly so I could get an idea of how the physical object would be put together and make changes from there. My first printed prototype worked really well but had a few issues. The elastic cord I bought to string the doll was too big, so I bought some smaller stuff and made the doll bigger for the next prototype. I was able to partially put the doll together with wire for the time being. I had also left out the notches on the